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Course Outline
Curves and Surfaces
- Tools and structure
- Bézier and NURBS
- Transforming objects
- Shapes and splines
Metaballs and Hair Particles
- Tools and structure
- Adding and editing meta objects
- Using grease pencil
- Modifying particles
Animation and Rigging
- Keyframes and keying sets
- Using armature for rigging
- Applying the lattice
- Constraints, actions, and drivers
Markers, shape keys, and motion paths
Non-destructive modelling
- Introduction to geometry nodes
- Introduction to animation nodes
Rendering 3D Scenes
Render engines in Blender for animation
- Eevee, cycles, and workbench
- Using cameras, light objects, and materials
- Shading nodes and color management
- Freestyle non-photorealistic (NPR) rendering
- Using layers and passes
- Rendering and previewing animations
Exporting Files
- Supported media formats
- Exporting files to Alembic
- Using the Collada module
- Exporting files as USD, SVG, and PDF
Troubleshooting
Summary and Next Steps
Requirements
- Basic computer usage experience
- Familiarity with 3D modeling
Audience
- Artists
- Game developers
- Complete beginners
14 Hours
Testimonials (1)
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue