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Duration 21 hours
Course Outline
Getting Started with SimLab Composer Ultimate
- Exploring the interface and workspace layout
- Initial project configuration and navigation
- Core principles of organizing 3D scenes
Modeling and Scene Construction
- Generating and importing 3D assets
- Managing geometry and object hierarchies
- Building complex scene structures
Material Application and Texturing
- Applying and modifying material properties
- Handling textures and surface definitions
- Lighting essentials for visual authenticity
Exporting for VR via SimLab Composer
- Preparing assets for VR output
- Optimizing for real-time rendering performance
- Exporting VR-ready projects from SimLab
Discovering the Meta Quest 3
- Initial unboxing and configuration
- Account setup and system preferences
- Essential navigation, interaction, and features
Merging SimLab Composer with Meta Quest 3
- Establishing a streamlined VR deployment workflow
- Migrating SimLab VR projects to the Meta Quest 3
- Validating and polishing immersive experiences
Practical VR Application
- Live exercises on the Meta Quest 3 using SimLab assets
- Collaborative interaction and presentation drills
- Resolving common technical challenges
Wrap-Up and Future Directions
Requirements
- A solid grasp of core 3D design principles
- Proficiency with standard computer graphics applications
- Basic knowledge of VR concepts is advantageous but not mandatory
Target Audience
- 3D design specialists
- Experts in training and visualization
- IT personnel assisting with VR initiatives